Unraveling Control Resonant: Jesse’s Absence, RPG Elements, and…
Jesse Faden’s Role in Control Resonant: Not a Playable Character
Control Resonant, the anticipated sequel to Remedy’s critically acclaimed Control, has been generating buzz with its latest revelations. During a private online event with press and content creators, Remedy’s team shed light on several intriguing aspects of the upcoming game. One of the most significant announcements was the confirmation that Jesse Faden, the protagonist of the first game, will not be a playable character in Control Resonant.
“I just wanna get this out of the way because we’ve seen quite a lot of speculation online and, and we usually love seeing that,” said communications director Thomas Puha. “But in this instance, I do want to confirm that Jesse Faden is not a playable character in Control Resonant. Jesse plays a significant role in the sequel. I mean, she was in the announcement trailer at [the Game Awards,] so she’s a big part of the game, but she is not playable. This is Dylan’s experience, very much so. So I just wanted to get that out there because we don’t wanna mislead players.”
Control Resonant: An Action-RPG Focused on Melee Combat
Control Resonant marks a departure from Remedy’s traditional third-person shooter formula. This time around, the studio is focusing on melee combat, making Control Resonant an action-RPG. The game will feature multiple skill trees, allowing players to create unique character builds. Players won’t be able to unlock every skill during a playthrough, so they’ll need to be strategic with their leveling and improvements.
The Aberrant: Dylan’s Powerful Stick
The Aberrant, Dylan’s transforming super-stick, is a central aspect of Control Resonant’s gameplay. Players will choose the primary form, secondary form, and combo-ender for the Aberrant, as well as which parts to upgrade and modify. There are plenty of stats to consider for those who enjoy min/maxing.
Control Resonant: Not a ‘Souls-like’ Game and No Parry
During the post-event Q&A, the team confirmed that Control Resonant is not a Souls-like action game. While there is a dodge mechanic, there is no parry system. Instead, the game encourages a push-forward, aggressive playstyle, keeping the player in control and on the move.
Avoiding Open-World Overload
Remedy spent a considerable amount of time discussing Control Resonant’s world and its improved map. The team emphasized that the game won’t feature a massive open world filled with repetitive tasks. Instead, the map will offer an exciting selection of options for players, with two major categories of quests: Dylan’s Journey (the main campaign) and World Quests (independent stories).
Targeting 60FPS Across Platforms
Remedy confirmed that Control Resonant is targeting 60FPS on all platforms: Xbox Series X/S, PS5, and PC.
Dialogue System and Multiple Endings (Sort Of)
Control Resonant features moments where players can engage in dialogue with characters, allowing them to choose what Dylan says next. However, there is only one ending in the game. Players can move while talking to characters, adding a layer of interactivity to the conversations.
Frequently Asked Questions
- Will there be multiplayer in Control Resonant?
- What platforms will Control Resonant be released on?
- When is Control Resonant’s release date?
No, Control Resonant is a single-player game.
Control Resonant will be released on Xbox Series X/S, PS5, and PC.
Control Resonant’s release date has not been announced yet.
Control Resonant is shaping up to be an exciting departure from Remedy’s previous titles, with its focus on melee combat, RPG elements, and a more streamlined world design. Stay tuned for more updates on this intriguing sequel.

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